Friends who enjoy word games
A good fit for people who like describing, guessing and finding a less obvious way to say something.
A word guessing party game with hidden traps. Explain the secret word without saying the words your friends chose.
Set up your rounds, then invite players by QR code or link.
You know the answer. Your partner doesn’t. Everyone else has seen it too — and secretly chosen a word they think you’ll say while explaining it. Get your partner to guess without walking into their traps.
The fun is in the detours: an obvious clue suddenly feels dangerous, and a perfectly ordinary word can end the round. Everyone takes a turn explaining, guessing and setting traps, with individual scores across the game.
Like Trapwords, the explainer must avoid words chosen secretly by other players. Watch Your Words rotates individual roles, so everyone gets a turn explaining, guessing and setting traps.
A good fit for people who like describing, guessing and finding a less obvious way to say something.
Start with three guests: one explainer, one guesser and one trap-setter. More guests add more possible traps.
Choose it when everyone is ready to talk aloud and listen closely. It needs the room’s attention.
One guest explains and another guesses. The other guests see the target on their phones and each lock one trap word before play begins.
The target appears on the explainer’s phone when the host starts the timer. The pair talks aloud; setters listen for their own trap.
A setter can report a trap from their phone. The clock pauses while the host checks the claim, then the round ends or play resumes. Roles rotate for the next round.
A trap-setter secretly chooses “plane”. The guesser has seen neither word.
The explainer tries: “The place where you show your passport before a holiday.” The partner guesses “Airport”.
That safe guess earns each member of the pair 1 point. If someone says “plane” first and the host confirms the trap, the matching setter earns the point instead.
A safe guess gives the explainer and guesser 1 point each. A confirmed trap gives 1 point to every setter who chose that word. Skipped or timed-out rounds earn no points. The host judges spoken forms and disputed claims.
Choose one round per guest, or a multiple of your guest count, so everyone gets equal turns. Set the explanation and trap-setting timers before opening the game.
Planning an event? Add to event